package graphics.rasterizing;

import static util.MatrixOperationsF.multiply;
import static util.MatrixOperationsF.transp;
import graphics.rasterizing.model.Triangle;

public class TransformedTriangle extends Triangle {
	public TransformedTriangle(Triangle t, float[][] tranfs) {
		super(transp(multiply(tranfs, transp(t.tri))), t.colors);
	}
}
